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Almathera Ten Pack 3: CDPD 3
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Almathera Ten on Ten - Disc 3: CDPD3.iso
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026-050
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mbrain
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1995-03-18
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::: MASTERBRAIN :::
::: A simple logic game :::
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Version1.0
Freely Distributable
(c)Tourmaline Software 10-1-88
Dana McPhee
763 Summer St. #3
Lynn,MA 01905
E-Mail@ IDCMP,(617)769-3172
or Citinet-Boston,(617)439-5699
This is an unreasonable fac simile of the board game, Mastermind. Any
real similiarities between this game and any copyrighted board game is just
your imagination. You use in effect, Boolean logic on a sequence of results
gained from your guesses of a four digit number.
Ami gives you a little comment at the end of each try. Good for sitting
as a background screen, to be played when that file is being sent, that program
is compiling,etc. It's 5 planes deep, so it does eat some chip ram. If anyone is
interested in a workbench screen version, or one with fewer bit-planes, send
me E-Mail; it would be easy to modify this. You must have the file 'gray_matter'
in the current directory to run this.
How to Play:
This is a ridiculously easy game to learn how to play, but not always
easy to win. The Amiga generates a random, 4-digit number, 3477, for example.
NOTE: Numbers can be repeated. You guess 2131. There are 2 ways for your each
digit to match- number (identity), and position. The Amiga responds by
drawing a square for each match- black for a number that is the right number
AND in the right position, and white for the right number but in the wrong
postion. In the above example, only one number,3, matches, and it is in
the wrong position. So Ami would give you 1 white square as a response. If you
next guessed 3999, you would get 1 black square; the 3 is the only number
matched, but it is now in the right position. If you next guessed 3388, you
would still get 1 black square for the same reason; only one 3 would match.
You get 8 tries per number. All action is with gadgets (left mousebutton).
Start by clicking on one of the position numbers (1-4) above the 4 'guess'
spots. For each number, after you pick which postion to start with, then
click on a 'number' gadget (0-9) below. You can change your mind after
choosing; just click on the number's 'position' (1-4 above numbers).
When you are sure with your guess, click on the 'done' gadget. The program
will give the results, and you guess again. You check your guess against the
results in the middle of the screen. Whether you win or lose, the program
gives you the right number, and lets you study the sequence that you made,
until you are ready to try again by clicking on the 'ready' gadget. Quit by
choosing 'quit' from the project menu.
The lo-res screen was drawn in DPaint;the program was written in Lattice C.
It is freely distributable if the arc file remains intact, with all rights
reserved by me, including the source code with the exception of the IFF-read
and speech routines. It runs fine with expanded memory. Do anything you want
with to it,however. Put it in commercial programs; send it to your aunt Sadie;
feed it to your cat.